Test No Raytracing on PCB Viewer Renders
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@@ -311,6 +311,7 @@ import:
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SUFFIX: top
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VIEW: top
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KEY_COLOR: '@KEY_COLOR@'
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RAYTRACING: false
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- file: kibot_out_png_3d_viewer.yaml
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definitions:
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@@ -320,6 +321,7 @@ import:
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SUFFIX: bottom
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VIEW: bottom
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KEY_COLOR: '@KEY_COLOR@'
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RAYTRACING: false
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- file: kibot_out_png_3d_viewer.yaml
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definitions:
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@@ -333,6 +335,7 @@ import:
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ROTATE_Z: @3D_VIEWER_ROT_Z@
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ZOOM: @3D_VIEWER_ZOOM@
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KEY_COLOR: '@KEY_COLOR@'
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RAYTRACING: false
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- file: kibot_out_png_3d_viewer.yaml
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definitions:
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@@ -346,41 +349,42 @@ import:
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ROTATE_Z: -@3D_VIEWER_ROT_Z@
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ZOOM: @3D_VIEWER_ZOOM@
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KEY_COLOR: '@KEY_COLOR@'
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RAYTRACING: false
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# PCBA 3D Renders (Populated Board; Blender) -------------------------------
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- file: kibot_out_blender.yaml
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definitions:
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NAME: @BLENDER_3D_TOP@
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COMMENT: High Quality 3D Render (Top)
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DIR: @RENDER_DIR@
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VIEW: top
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ROTATE_X: 0
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ROTATE_Y: 0
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ROTATE_Z: 0
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SAMPLES: @BLENDER_SAMPLES@
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RESOLUTION_X: @BLENDER_RESOLUTION_X@
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RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
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TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
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DNF_FILTER: @RENDER_DNF_FILTER@
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BACK_LIGHT: 0
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POINT_LIGHT: 0.001
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# - file: kibot_out_blender.yaml
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# definitions:
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# NAME: @BLENDER_3D_TOP@
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# COMMENT: High Quality 3D Render (Top)
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# DIR: @RENDER_DIR@
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# VIEW: top
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# ROTATE_X: 0
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# ROTATE_Y: 0
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# ROTATE_Z: 0
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# SAMPLES: @BLENDER_SAMPLES@
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# RESOLUTION_X: @BLENDER_RESOLUTION_X@
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# RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
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# TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
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# DNF_FILTER: @RENDER_DNF_FILTER@
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# BACK_LIGHT: 0
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# POINT_LIGHT: 0.001
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- file: kibot_out_blender.yaml
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definitions:
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NAME: @BLENDER_3D_BOT@
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COMMENT: High Quality 3D Render (Bottom)
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DIR: @RENDER_DIR@
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VIEW: bottom
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ROTATE_X: 0
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ROTATE_Y: 0
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ROTATE_Z: 0
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SAMPLES: @BLENDER_SAMPLES@
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RESOLUTION_X: @BLENDER_RESOLUTION_X@
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RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
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TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
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DNF_FILTER: @RENDER_DNF_FILTER@
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BACK_LIGHT: 0
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POINT_LIGHT: 0.001
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# - file: kibot_out_blender.yaml
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# definitions:
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# NAME: @BLENDER_3D_BOT@
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# COMMENT: High Quality 3D Render (Bottom)
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# DIR: @RENDER_DIR@
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# VIEW: bottom
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# ROTATE_X: 0
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# ROTATE_Y: 0
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# ROTATE_Z: 0
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# SAMPLES: @BLENDER_SAMPLES@
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# RESOLUTION_X: @BLENDER_RESOLUTION_X@
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# RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
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# TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
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# DNF_FILTER: @RENDER_DNF_FILTER@
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# BACK_LIGHT: 0
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# POINT_LIGHT: 0.001
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- file: kibot_out_blender.yaml
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definitions:
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