# KiBot output for generating PCB 3D model PCB3D Blender format # https://kibot.readthedocs.io/en/latest/configuration/outputs/PCB2Blender_ToolsOptions.html # The lighting setup allows for even, diffuse background lighting as well as # a focused light for shadows/depth. The eight area lights form a ring around # the top of the board, while the spot light illuminates from behind and to the # right of the camera. The accent lights illuminate from behind the board at a # low angle to help light up solder pads. # # For top/bottom renders that look directly down at the board, set @SPOT_LIGHT@ # to 0.1 and @ADIFFUSE_LIGHT@ to 0.7. For angle renders, start with @SPOT_LIGHT@ # set to 2.0 and @DIFFUSE_LIGHT@ at 0.4. Some experimentation, including with # the ring radius and height, may be required to get good results. kibot: version: 1 outputs: - name: @NAME@ output_id: @NAME@ comment: '@COMMENT@' type: blender_export category: '@DIR@' dir: '@DIR@' options: auto_camera_z_axis_factor: 1.1 pcb_import: enhance_materials: true texture_dpi: @TEXTURE_DPI@ pcb3d: download: true download_lcsc: true dnf_filter: - @DNF_FILTER@ render_options: auto_crop: true transparent_background: true samples: @SAMPLES@ resolution_x: @RESOLUTION_X@ resolution_y: @RESOLUTION_Y@ point_of_view: rotate_x: @ROTATE_X@ rotate_y: @ROTATE_Y@ rotate_z: @ROTATE_Z@ view: @VIEW@ outputs: - type: render output: '%f-%I%v.%x' light: - name: spot energy: @SPOT_LIGHT@ pos_x: -size*3.33 pos_y: size*3.33 pos_z: size*5 type: POINT - name: accent_1 energy: @ACCENT_LIGHT@ pos_x: -size*2 pos_y: size*6 pos_z: size*3 type: AREA - name: accent_2 energy: @ACCENT_LIGHT@ pos_x: size*2 pos_y: size*6 pos_z: size*3 type: AREA - name: ring_1 energy: @DIFFUSE_LIGHT@ pos_x: size*@DIFFUSE_RADIUS@ pos_y: 0 pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_2 energy: @DIFFUSE_LIGHT@ pos_x: -size*@DIFFUSE_RADIUS@ pos_y: 0 pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_3 energy: @DIFFUSE_LIGHT@ pos_x: 0 pos_y: size*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_4 energy: @DIFFUSE_LIGHT@ pos_x: 0 pos_y: -size*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_5 energy: @DIFFUSE_LIGHT@ pos_x: size*0.71*@DIFFUSE_RADIUS@ pos_y: size*0.71*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_6 energy: @DIFFUSE_LIGHT@ pos_x: -size*0.71*@DIFFUSE_RADIUS@ pos_y: size*0.71*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_7 energy: @DIFFUSE_LIGHT@ pos_x: size*0.71*@DIFFUSE_RADIUS@ pos_y: -size*0.71*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA - name: ring_8 energy: @DIFFUSE_LIGHT@ pos_x: -size*0.71*@DIFFUSE_RADIUS@ pos_y: -size*0.71*@DIFFUSE_RADIUS@ pos_z: size*@DIFFUSE_HEIGHT@ type: AREA ... definitions: NAME: blender_3d_angled_top COMMENT: PCB 3D model in PCB3D Blender format DIR: renders DNF_FILTER: _kibom_dnf_Config RESOLUTION_X: 1280 RESOLUTION_Y: 1280 TEXTURE_DPI: 1031.0 SAMPLES: 5 ROTATE_X: 30 ROTATE_Y: 10 ROTATE_Z: 10 VIEW: top DIFFUSE_RADIUS: 6.0 DIFFUSE_HEIGHT: 10.0 DIFFUSE_LIGHT: 0.4 ACCENT_LIGHT: 0.1 SPOT_LIGHT: 2.0