Move Render Group into its own KiBot file
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This commit is contained in:
2026-03-10 17:42:18 -07:00
parent 5ccf357fcc
commit 294edcf797
2 changed files with 160 additions and 222 deletions

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# KiBot Render Output Group
kibot:
version: 1
import:
# PCB 2D Renders (Bare Board) ------------------------------------------
- file: kibot_out_pcbdraw.yaml
definitions:
NAME: @NAME_PCBDRAW_2D_TOP_PCB_OUTPUT@
COMMENT: PCB 2D Render (Top)
DIR: @DIR@
FORMAT: svg
BOTTOM: false
COMPONENTS: none
- file: kibot_out_pcbdraw.yaml
definitions:
NAME: @NAME_PCBDRAW_2D_BOT_PCB_OUTPUT@
COMMENT: PCB 2D Render (Bottom)
DIR: @DIR@
FORMAT: svg
BOTTOM: true
COMPONENTS: none
# PCBA 3D Renders (Populated Board; Blender) -------------------------------
- file: kibot_out_blender.yaml
definitions:
NAME: @NAME_BLENDER_3D_TOP@
COMMENT: High Quality 3D Render (Top)
DIR: @DIR@
VIEW: top
ROTATE_X: 0
ROTATE_Y: 0
ROTATE_Z: 0
SAMPLES: @BLENDER_SAMPLES@
RESOLUTION_X: @BLENDER_RESOLUTION_X@
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @RENDER_DNF_FILTER@
DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@
DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@
DIFFUSE_LIGHT: 0.7
ACCENT_LIGHT: 0.1
SPOT_LIGHT: 0.1
- file: kibot_out_blender.yaml
definitions:
NAME: @NAME_BLENDER_3D_BOT@
COMMENT: High Quality 3D Render (Bottom)
DIR: @DIR@
VIEW: bottom
ROTATE_X: 0
ROTATE_Y: 0
ROTATE_Z: 0
SAMPLES: @BLENDER_SAMPLES@
RESOLUTION_X: @BLENDER_RESOLUTION_X@
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @RENDER_DNF_FILTER@
DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@
DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@
DIFFUSE_LIGHT: 0.7
ACCENT_LIGHT: 0.1
SPOT_LIGHT: 0.1
- file: kibot_out_blender.yaml
definitions:
NAME: @NAME_BLENDER_3D_ANGLED_TOP@
COMMENT: High Quality 3D Render (Angled Top)
DIR: @DIR@
VIEW: top
ROTATE_X: @BLENDER_TOP_ROT_X@
ROTATE_Y: @BLENDER_TOP_ROT_Y@
ROTATE_Z: @BLENDER_TOP_ROT_Z@
SAMPLES: @BLENDER_SAMPLES@
RESOLUTION_X: @BLENDER_RESOLUTION_X@
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @BLENDER_DNF_FILTER@
DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@
DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@
DIFFUSE_LIGHT: 0.4
ACCENT_LIGHT: 0.1
SPOT_LIGHT: 2.0
- file: kibot_out_blender.yaml
definitions:
NAME: @NAME_BLENDER_3D_ANGLED_BOT@
COMMENT: High Quality 3D Render (Angled Bottom)
DIR: @DIR@
VIEW: bottom
ROTATE_X: @BLENDER_BOT_ROT_X@
ROTATE_Y: @BLENDER_BOT_ROT_Y@
ROTATE_Z: @BLENDER_BOT_ROT_Z@
SAMPLES: @BLENDER_SAMPLES@
RESOLUTION_X: @BLENDER_RESOLUTION_X@
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @BLENDER_DNF_FILTER@
DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@
DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@
DIFFUSE_LIGHT: 0.4
ACCENT_LIGHT: 0.1
SPOT_LIGHT: 2.0
...
definitions:
# Directories
DIR: +renders
# Output Names
NAME_PCBDRAW_2D_TOP_PCB_OUTPUT: pcbdraw_top
NAME_PCBDRAW_2D_BOT_PCB_OUTPUT: pcbdraw_bottom
NAME_BLENDER_3D_TOP: blender_3d_top
NAME_BLENDER_3D_BOT: blender_3d_bottom
NAME_BLENDER_3D_ANGLED_TOP: blender_3d_angled_top
NAME_BLENDER_3D_ANGLED_BOT: blender_3d_angled_bottom
# Blender Configuration
BLENDER_DNF_FILTER: _kibom_dnf_Config
BLENDER_SAMPLES: 2
BLENDER_TOP_ROT_X: 30
BLENDER_TOP_ROT_Y: 10
BLENDER_TOP_ROT_Z: 10
BLENDER_BOT_ROT_X: -30
BLENDER_BOT_ROT_Y: 10
BLENDER_BOT_ROT_Z: 10
BLENDER_RESOLUTION_X: 1500
BLENDER_RESOLUTION_Y: 1500
BLENDER_TEXTURE_DPI: 1031.0
BLENDER_DIFFUSE_HEIGHT: 10.0
BLENDER_DIFFUSE_RADIUS: 6.0