Move KiBot Output Files to separate directory
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150
kibot/yaml/outputs/kibot_out_blender.yaml
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150
kibot/yaml/outputs/kibot_out_blender.yaml
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# KiBot output for generating PCB 3D model PCB3D Blender format
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# https://kibot.readthedocs.io/en/latest/configuration/outputs/PCB2Blender_ToolsOptions.html
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# The lighting setup allows for even, diffuse background lighting as well as
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# a focused light for shadows/depth. The eight area lights form a ring around
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# the top of the board, while the spot light illuminates from behind and to the
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# right of the camera. The accent lights illuminate from behind the board at a
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# low angle to help light up solder pads.
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#
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# For top/bottom renders that look directly down at the board, set @SPOT_LIGHT@
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# to 0.1 and @ADIFFUSE_LIGHT@ to 0.7. For angle renders, start with @SPOT_LIGHT@
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# set to 2.0 and @DIFFUSE_LIGHT@ at 0.4. Some experimentation, including with
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# the ring radius and height, may be required to get good results.
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kibot:
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version: 1
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outputs:
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- name: @NAME@
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output_id: @NAME@
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comment: '@COMMENT@'
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type: blender_export
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category: '@DIR@'
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dir: '@DIR@'
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options:
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auto_camera_z_axis_factor: 1.1
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pcb_import:
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enhance_materials: true
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texture_dpi: @TEXTURE_DPI@
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pcb3d:
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download: true
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download_lcsc: true
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dnf_filter:
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- @DNF_FILTER@
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render_options:
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auto_crop: true
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transparent_background: true
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samples: @SAMPLES@
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resolution_x: @RESOLUTION_X@
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resolution_y: @RESOLUTION_Y@
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point_of_view:
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rotate_x: @ROTATE_X@
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rotate_y: @ROTATE_Y@
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rotate_z: @ROTATE_Z@
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view: @VIEW@
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outputs:
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- type: render
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output: '%f-%I%v.%x'
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light:
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- name: spot
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energy: @SPOT_LIGHT@
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pos_x: -size*3.33
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pos_y: size*3.33
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pos_z: size*5
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type: POINT
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- name: accent_1
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energy: @ACCENT_LIGHT@
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pos_x: -size*2
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pos_y: size*6
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pos_z: size*3
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type: AREA
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- name: accent_2
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energy: @ACCENT_LIGHT@
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pos_x: size*2
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pos_y: size*6
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pos_z: size*3
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type: AREA
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- name: ring_1
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energy: @DIFFUSE_LIGHT@
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pos_x: size*@DIFFUSE_RADIUS@
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pos_y: 0
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_2
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energy: @DIFFUSE_LIGHT@
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pos_x: -size*@DIFFUSE_RADIUS@
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pos_y: 0
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_3
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energy: @DIFFUSE_LIGHT@
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pos_x: 0
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pos_y: size*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_4
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energy: @DIFFUSE_LIGHT@
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pos_x: 0
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pos_y: -size*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_5
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energy: @DIFFUSE_LIGHT@
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pos_x: size*0.71*@DIFFUSE_RADIUS@
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pos_y: size*0.71*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_6
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energy: @DIFFUSE_LIGHT@
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pos_x: -size*0.71*@DIFFUSE_RADIUS@
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pos_y: size*0.71*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_7
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energy: @DIFFUSE_LIGHT@
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pos_x: size*0.71*@DIFFUSE_RADIUS@
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pos_y: -size*0.71*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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- name: ring_8
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energy: @DIFFUSE_LIGHT@
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pos_x: -size*0.71*@DIFFUSE_RADIUS@
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pos_y: -size*0.71*@DIFFUSE_RADIUS@
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pos_z: size*@DIFFUSE_HEIGHT@
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type: AREA
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...
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definitions:
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NAME: blender_3d_angled_top
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COMMENT: PCB 3D model in PCB3D Blender format
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DIR: renders
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DNF_FILTER: _kibom_dnf_Config
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RESOLUTION_X: 1280
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RESOLUTION_Y: 1280
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TEXTURE_DPI: 1031.0
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SAMPLES: 5
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ROTATE_X: 30
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ROTATE_Y: 10
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ROTATE_Z: 10
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VIEW: top
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DIFFUSE_RADIUS: 6.0
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DIFFUSE_HEIGHT: 10.0
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DIFFUSE_LIGHT: 0.4
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ACCENT_LIGHT: 0.1
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SPOT_LIGHT: 2.0
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