# KiBot Render Output Group kibot: version: 1 groups: - name: renders outputs: - @NAME_PCBDRAW_2D_TOP_PCB_OUTPUT@ - @NAME_PCBDRAW_2D_BOT_PCB_OUTPUT@ - @NAME_BLENDER_3D_TOP_OUTPUT@ - @NAME_BLENDER_3D_BOT_OUTPUT@ - @NAME_BLENDER_3D_ANGLED_TOP_OUTPUT@ - @NAME_BLENDER_3D_ANGLED_BOT_OUTPUT@ import: # PCB 2D Renders (Bare Board) ------------------------------------------ - file: outputs/kibot_out_pcbdraw.yaml definitions: NAME: @NAME_PCBDRAW_2D_TOP_PCB_OUTPUT@ COMMENT: PCB 2D Render (Top) DIR: @DIR@ FORMAT: svg BOTTOM: false COMPONENTS: none - file: outputs/kibot_out_pcbdraw.yaml definitions: NAME: @NAME_PCBDRAW_2D_BOT_PCB_OUTPUT@ COMMENT: PCB 2D Render (Bottom) DIR: @DIR@ FORMAT: svg BOTTOM: true COMPONENTS: none # PCBA 3D Renders (Populated Board; Blender) ------------------------------- - file: outputs/kibot_out_blender.yaml definitions: NAME: @NAME_BLENDER_3D_TOP@ COMMENT: High Quality 3D Render (Top) DIR: @DIR@ VIEW: top ROTATE_X: 0 ROTATE_Y: 0 ROTATE_Z: 0 SAMPLES: @BLENDER_SAMPLES@ RESOLUTION_X: @BLENDER_RESOLUTION_X@ RESOLUTION_Y: @BLENDER_RESOLUTION_Y@ TEXTURE_DPI: @BLENDER_TEXTURE_DPI@ DNF_FILTER: @BLENDER_DNF_FILTER@ DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@ DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@ DIFFUSE_LIGHT: 0.7 ACCENT_LIGHT: 0.1 SPOT_LIGHT: 0.1 - file: outputs/kibot_out_blender.yaml definitions: NAME: @NAME_BLENDER_3D_BOT@ COMMENT: High Quality 3D Render (Bottom) DIR: @DIR@ VIEW: bottom ROTATE_X: 0 ROTATE_Y: 0 ROTATE_Z: 0 SAMPLES: @BLENDER_SAMPLES@ RESOLUTION_X: @BLENDER_RESOLUTION_X@ RESOLUTION_Y: @BLENDER_RESOLUTION_Y@ TEXTURE_DPI: @BLENDER_TEXTURE_DPI@ DNF_FILTER: @BLENDER_DNF_FILTER@ DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@ DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@ DIFFUSE_LIGHT: 0.7 ACCENT_LIGHT: 0.1 SPOT_LIGHT: 0.1 - file: outputs/kibot_out_blender.yaml definitions: NAME: @NAME_BLENDER_3D_ANGLED_TOP@ COMMENT: High Quality 3D Render (Angled Top) DIR: @DIR@ VIEW: top ROTATE_X: @BLENDER_TOP_ROT_X@ ROTATE_Y: @BLENDER_TOP_ROT_Y@ ROTATE_Z: @BLENDER_TOP_ROT_Z@ SAMPLES: @BLENDER_SAMPLES@ RESOLUTION_X: @BLENDER_RESOLUTION_X@ RESOLUTION_Y: @BLENDER_RESOLUTION_Y@ TEXTURE_DPI: @BLENDER_TEXTURE_DPI@ DNF_FILTER: @BLENDER_DNF_FILTER@ DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@ DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@ DIFFUSE_LIGHT: 0.4 ACCENT_LIGHT: 0.1 SPOT_LIGHT: 2.0 - file: outputs/kibot_out_blender.yaml definitions: NAME: @NAME_BLENDER_3D_ANGLED_BOT@ COMMENT: High Quality 3D Render (Angled Bottom) DIR: @DIR@ VIEW: bottom ROTATE_X: @BLENDER_BOT_ROT_X@ ROTATE_Y: @BLENDER_BOT_ROT_Y@ ROTATE_Z: @BLENDER_BOT_ROT_Z@ SAMPLES: @BLENDER_SAMPLES@ RESOLUTION_X: @BLENDER_RESOLUTION_X@ RESOLUTION_Y: @BLENDER_RESOLUTION_Y@ TEXTURE_DPI: @BLENDER_TEXTURE_DPI@ DNF_FILTER: @BLENDER_DNF_FILTER@ DIFFUSE_RADIUS: @BLENDER_DIFFUSE_RADIUS@ DIFFUSE_HEIGHT: @BLENDER_DIFFUSE_HEIGHT@ DIFFUSE_LIGHT: 0.4 ACCENT_LIGHT: 0.1 SPOT_LIGHT: 2.0 ... definitions: # Directories DIR: +renders # Output Names NAME_PCBDRAW_2D_TOP_PCB_OUTPUT: pcbdraw_top NAME_PCBDRAW_2D_BOT_PCB_OUTPUT: pcbdraw_bottom NAME_BLENDER_3D_TOP: blender_3d_top NAME_BLENDER_3D_BOT: blender_3d_bottom NAME_BLENDER_3D_ANGLED_TOP: blender_3d_angled_top NAME_BLENDER_3D_ANGLED_BOT: blender_3d_angled_bottom # Blender Configuration BLENDER_DNF_FILTER: _kibom_dnf_Config BLENDER_SAMPLES: 2 BLENDER_TOP_ROT_X: 30 BLENDER_TOP_ROT_Y: 10 BLENDER_TOP_ROT_Z: 10 BLENDER_BOT_ROT_X: -30 BLENDER_BOT_ROT_Y: 10 BLENDER_BOT_ROT_Z: 10 BLENDER_RESOLUTION_X: 1500 BLENDER_RESOLUTION_Y: 1500 BLENDER_TEXTURE_DPI: 1031.0 BLENDER_DIFFUSE_HEIGHT: 10.0 BLENDER_DIFFUSE_RADIUS: 6.0