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Test_7/kibot/yaml/kibot_out_blender.yaml
Jonathan Krauss 862bd3b95f
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2026-03-10 23:04:58 +00:00

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# KiBot output for generating PCB 3D model PCB3D Blender format
# https://kibot.readthedocs.io/en/latest/configuration/outputs/PCB2Blender_ToolsOptions.html
# The lighting setup allows for even, diffuse background lighting as well as
# a focused light for shadows/depth. The eight area lights form a ring around
# the top of the board, while the spot light illuminates from behind and to the
# right of the camera. The accent lights illuminate from behind the board at a
# low angle to help light up solder pads.
#
# For top/bottom renders that look directly down at the board, set @SPOT_LIGHT@
# to 0.1 and @ADIFFUSE_LIGHT@ to 0.7. For angle renders, start with @SPOT_LIGHT@
# set to 2.0 and @DIFFUSE_LIGHT@ at 0.4. Some experimentation, including with
# the ring radius and height, may be required to get good results.
kibot:
version: 1
outputs:
- name: @NAME@
output_id: @NAME@
comment: '@COMMENT@'
type: blender_export
category: '@DIR@'
dir: '@DIR@'
options:
auto_camera_z_axis_factor: 1.1
pcb_import:
enhance_materials: true
texture_dpi: @TEXTURE_DPI@
pcb3d:
download: true
download_lcsc: true
dnf_filter:
- @DNF_FILTER@
render_options:
auto_crop: true
transparent_background: true
samples: @SAMPLES@
resolution_x: @RESOLUTION_X@
resolution_y: @RESOLUTION_Y@
point_of_view:
rotate_x: @ROTATE_X@
rotate_y: @ROTATE_Y@
rotate_z: @ROTATE_Z@
view: @VIEW@
outputs:
- type: render
output: '%f-%I%v.%x'
light:
- name: spot
energy: @SPOT_LIGHT@
pos_x: -size*3.33
pos_y: size*3.33
pos_z: size*5
type: POINT
- name: accent_1
energy: @ACCENT_LIGHT@
pos_x: -size*2
pos_y: size*6
pos_z: size*3
type: AREA
- name: accent_2
energy: @ACCENT_LIGHT@
pos_x: size*2
pos_y: size*6
pos_z: size*3
type: AREA
- name: ring_1
energy: @DIFFUSE_LIGHT@
pos_x: size*@DIFFUSE_RADIUS@
pos_y: 0
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_2
energy: @DIFFUSE_LIGHT@
pos_x: -size*@DIFFUSE_RADIUS@
pos_y: 0
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_3
energy: @DIFFUSE_LIGHT@
pos_x: 0
pos_y: size*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_4
energy: @DIFFUSE_LIGHT@
pos_x: 0
pos_y: -size*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_5
energy: @DIFFUSE_LIGHT@
pos_x: size*0.71*@DIFFUSE_RADIUS@
pos_y: size*0.71*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_6
energy: @DIFFUSE_LIGHT@
pos_x: -size*0.71*@DIFFUSE_RADIUS@
pos_y: size*0.71*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_7
energy: @DIFFUSE_LIGHT@
pos_x: size*0.71*@DIFFUSE_RADIUS@
pos_y: -size*0.71*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
- name: ring_8
energy: @DIFFUSE_LIGHT@
pos_x: -size*0.71*@DIFFUSE_RADIUS@
pos_y: -size*0.71*@DIFFUSE_RADIUS@
pos_z: size*@DIFFUSE_HEIGHT@
type: AREA
...
definitions:
NAME: blender_3d_angled_top
COMMENT: PCB 3D model in PCB3D Blender format
DIR: renders
DNF_FILTER: _kibom_dnf_Config
RESOLUTION_X: 1280
RESOLUTION_Y: 1280
TEXTURE_DPI: 1031.0
SAMPLES: 5
ROTATE_X: 30
ROTATE_Y: 10
ROTATE_Z: 10
VIEW: top
DIFFUSE_RADIUS: 6.0
DIFFUSE_HEIGHT: 10.0
DIFFUSE_LIGHT: 0.4
ACCENT_LIGHT: 0.1
SPOT_LIGHT: 2.0