Update Renders
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This commit is contained in:
2026-03-06 15:23:28 -08:00
parent 730e6e204a
commit bee1240b7e
3 changed files with 62 additions and 28 deletions

View File

@@ -366,8 +366,8 @@ import:
# RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
# TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
# DNF_FILTER: @RENDER_DNF_FILTER@
# BACK_LIGHT: 0
# POINT_LIGHT: 0.001
# DIFFUSE_LIGHT: 0.3
# SPOT_LIGHT: 0.01
# - file: kibot_out_blender.yaml
# definitions:
@@ -383,8 +383,8 @@ import:
# RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
# TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
# DNF_FILTER: @RENDER_DNF_FILTER@
# BACK_LIGHT: 0
# POINT_LIGHT: 0.001
# DIFFUSE_LIGHT: 0.3
# SPOT_LIGHT: 0.01
- file: kibot_out_blender.yaml
definitions:
@@ -400,8 +400,8 @@ import:
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @RENDER_DNF_FILTER@
BACK_LIGHT: 1
POINT_LIGHT: 0
DIFFUSE_LIGHT: 0.4
SPOT_LIGHT: 0
- file: kibot_out_blender.yaml
definitions:
@@ -417,8 +417,8 @@ import:
RESOLUTION_Y: @BLENDER_RESOLUTION_Y@
TEXTURE_DPI: @BLENDER_TEXTURE_DPI@
DNF_FILTER: @RENDER_DNF_FILTER@
BACK_LIGHT: 1
POINT_LIGHT: 0
DIFFUSE_LIGHT: 0.4
SPOT_LIGHT: 0
# STEP File ----------------------------------------------------------------
- file: kibot_out_3d_model.yaml
@@ -716,7 +716,7 @@ definitions:
3D_VIEWER_ROT_Y: -1
3D_VIEWER_ROT_Z: 1
3D_VIEWER_ZOOM: -1
KEY_COLOR: '#00FF00' # Background color to remove. Use a color different from your PCB
KEY_COLOR: '#FF00FF' # Background color to remove. Use a color different from your PCB
BLENDER_SAMPLES: 20 # Overridden to 2 samples for WORKING state by CI Script
BLENDER_ROT_X: 30

View File

@@ -1,6 +1,14 @@
# KiBot output for generating PCB 3D model PCB3D Blender format
# https://kibot.readthedocs.io/en/latest/configuration/outputs/PCB2Blender_ToolsOptions.html
# The lighting setup allows for even, diffuse background lighting as well as
# a focused light for shadows/depth. The six area lights form a rough ring
# around the top of the board, while the point light illuminates from behind
# and to the right of the camera. For top/bottom renders that look directly
# down at the board, set @SPOT_LIGHT@ to 0.01 (a value of 0 tells KiCad to
# auto-calculate the intensity). A value for @DIFFUSE_LIGHT@ of 0.3-0.4 seems
# to work well as a starting point.
kibot:
version: 1
@@ -41,26 +49,54 @@ outputs:
output: '%f-%I%v.%x'
light:
- name: sun
energy: 0
pos_x: 0
pos_y: 0
pos_z: size*20
type: SUN
- name: kibot_light
energy: @POINT_LIGHT@
- name: kibot_light_spot
energy: @SPOT_LIGHT@
pos_x: -size*3.33
pos_y: size*3.33
pos_z: size*5
type: POINT
- name: kibot_back_light
energy: @BACK_LIGHT@
pos_x: 0
pos_y: size*8
pos_z: size*12
type: POINT
- name: kibot_area_light_1
energy: @DIFFUSE_LIGHT@
pos_x: size
pos_y: 0
pos_z: size*10
type: AREA
- name: kibot_area_light_2
energy: @DIFFUSE_LIGHT@
pos_x: -size
pos_y: 0
pos_z: size*10
type: AREA
- name: kibot_area_light_3
energy: @DIFFUSE_LIGHT@
pos_x: size*0.71
pos_y: size*0.71
pos_z: size*10
type: AREA
- name: kibot_area_light_4
energy: @DIFFUSE_LIGHT@
pos_x: -size*0.71
pos_y: size*0.71
pos_z: size*10
type: AREA
- name: kibot_area_light_5
energy: @DIFFUSE_LIGHT@
pos_x: size*0.71
pos_y: -size*0.71
pos_z: size*10
type: AREA
- name: kibot_area_light_6
energy: @DIFFUSE_LIGHT@
pos_x: -size*0.71
pos_y: -size*0.71
pos_z: size*10
type: AREA
...
definitions:
@@ -72,8 +108,8 @@ definitions:
RESOLUTION_X: 1280
RESOLUTION_Y: 1280
TEXTURE_DPI: 1031.0
BACK_LIGHT: 0
POINT_LIGHT: 0.001
DIFFUSE_LIGHT: 0.3
SPOT_LIGHT: 0.01
ROTATE_X: 0
ROTATE_Y: 0
ROTATE_Z: 0

View File

@@ -21,7 +21,6 @@ outputs:
height: @HEIGHT@
width: @WIDTH@
view: '@VIEW@'
ray_tracing: @RAYTRACING@
force_stackup_colors: true
orthographic: true
transparent_background: true
@@ -35,7 +34,6 @@ definitions:
DIR: renders
SUFFIX: ""
VIEW: top
RAYTRACING: true
ROTATE_X: 0
ROTATE_Y: 0
ROTATE_Z: 0